Plenty of our childhoods had at least one math teacher who made the (ultimately erroneous) claim that we needed to learn to do math because we wouldn’t always have a calculator in our ...
It’d be easy to get the impression that realtime 3D is really coming of age. For a long time, all computer graphics looked like – well – Tron, at best, and often not nearly as slick. Then pre-rendered ...
In 3D graphics rendering, the stages required to transform a three-dimensional image into a two-dimensional screen. The stages are responsible for processing information initially provided just as ...
Today we’re going to discuss how 3D graphics are created and rendered for a 2D screen. From polygon count and meshes, to lighting and texturing, there are a lot of considerations in building the 3D ...
In this first part of our deeper look at 3D game rendering, we'll be focusing entirely on the vertex stage of the process. This means dragging out our math textbooks, brushing up on a spot of linear ...
As CPUs and GPUs continue to get more powerful with each new generation, the push for ever more realistic graphics in blockbuster games shows no signs of slowing down. Today's best-looking titles ...
3Dlabs was founded in April 1994 and announced the Glint 3D rasterizing engine for high-end 3D CAD applications in November of that year. Glint was the first fully integrated, OpenGL-compatible ...