In Deathloop, you’re trapped in a sadistic Groundhog Day scenario. Every time you die, you’re cursed to repeat the same day on an island packed with lunatics — thanks to the orders of the Visionaries.
What good is a Bethesda game without an overpowered character mechanic that can make mincemeat of NPCs? In Deathloop, that mechanic comes in the form of Slabs. With a handful of Slabs to collect, ...